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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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urbanchaos
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Demo.exe
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data1.cab
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U.SEX
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Text File
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1999-11-12
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15KB
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300 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text21
# Num faces : 88
# Num points : 46
# Num materials : 1
#
# ============================================================
Triangle mesh: Text21
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 99.4298, -0.0000, -90.8750)
Vertex: ( 101.6173, -0.0000, -89.7328)
Vertex: ( 101.6173, -0.0000, -88.3328)
Vertex: ( 84.0173, -0.0000, -88.3328)
Vertex: ( 84.0173, -0.0000, -89.7328)
Vertex: ( 86.2048, -0.0000, -90.8742)
Vertex: ( 86.2470, -0.0000, -130.5047)
Vertex: ( 84.1423, -0.0000, -134.6532)
Vertex: ( 69.7173, -0.0000, -139.1328)
Vertex: ( 55.3361, -0.0000, -134.6532)
Vertex: ( 53.1876, -0.0000, -130.5047)
Vertex: ( 53.2423, -0.0000, -90.8524)
Vertex: ( 55.4173, -0.0000, -89.7328)
Vertex: ( 55.4173, -0.0000, -88.3328)
Vertex: ( 36.7173, -0.0000, -88.3328)
Vertex: ( 36.7173, -0.0000, -89.7328)
Vertex: ( 38.9048, -0.0000, -90.8750)
Vertex: ( 39.5173, -0.0000, -126.5375)
Vertex: ( 41.1845, -0.0000, -137.4297)
Vertex: ( 47.3251, -0.0000, -144.7219)
Vertex: ( 69.2111, -0.0000, -149.3328)
Vertex: ( 95.3079, -0.0000, -140.8125)
Vertex: ( 98.8173, -0.0000, -126.5375)
Vertex: ( 99.4298, -5.0000, -90.8750)
Vertex: ( 101.6173, -5.0000, -89.7328)
Vertex: ( 101.6173, -5.0000, -88.3328)
Vertex: ( 84.0173, -5.0000, -88.3328)
Vertex: ( 84.0173, -5.0000, -89.7328)
Vertex: ( 86.2048, -5.0000, -90.8742)
Vertex: ( 86.2470, -5.0000, -130.5047)
Vertex: ( 84.1423, -5.0000, -134.6532)
Vertex: ( 69.7173, -5.0000, -139.1328)
Vertex: ( 55.3361, -5.0000, -134.6532)
Vertex: ( 53.1876, -5.0000, -130.5047)
Vertex: ( 53.2423, -5.0000, -90.8524)
Vertex: ( 55.4173, -5.0000, -89.7328)
Vertex: ( 55.4173, -5.0000, -88.3328)
Vertex: ( 36.7173, -5.0000, -88.3328)
Vertex: ( 36.7173, -5.0000, -89.7328)
Vertex: ( 38.9048, -5.0000, -90.8750)
Vertex: ( 39.5173, -5.0000, -126.5375)
Vertex: ( 41.1845, -5.0000, -137.4297)
Vertex: ( 47.3251, -5.0000, -144.7219)
Vertex: ( 69.2111, -5.0000, -149.3328)
Vertex: ( 95.3079, -5.0000, -140.8125)
Vertex: ( 98.8173, -5.0000, -126.5375)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 24, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 23, 24) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 25, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 24, 25) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 26, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 25, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 27, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 28, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 27, 28) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 28, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 30, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 31, 8) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 30, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 32, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 33, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 34, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 35, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 36, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 37, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 38, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 39, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 40, 17) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 41, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 42, 19) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 43, 20) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 42, 43) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 44, 21) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 43, 44) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 45, 22) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 23, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 45, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 15) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 16) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 17, 18) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 18, 19) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 19) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 19, 20) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 20) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 20, 21) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 21) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 21, 22) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 22) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 22, 0) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 0) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 36, 38, 37) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 36, 39, 38) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 35, 39, 36) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 34, 39, 35) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 39, 34) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 40, 39) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 41, 40) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 42, 41) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 32, 42, 33) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 43, 42) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 31, 43, 32) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 44, 43) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 30, 44, 31) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 30, 45, 44) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 29, 45, 30) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 28, 45, 29) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 28, 23, 45) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 25, 27, 26) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 25, 28, 27) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 24, 28, 25) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 28, 24) uv ( 0, 2, 1) edge (0, 0, 1)